Thursday, July 22nd, 2010
Recently BitmapData modifiers were added to the PushButton Flash Game Engine. With this technique you can apply all kinds of BitmapData modification, like reflection, blur, glow and many more, on Sprite and Spritesheet renderers, on SpriteContainers and even on the entire scene.
Read More...Monday, May 10th, 2010
In this article, I will show how you can create a ScrollingBitmapRenderer component for the PushButton Game Engine. You can even create paralax scrolling backgrounds or overlays with this component.
Read More...Wednesday, November 4th, 2009
This article explains how to integrate AS3 the Flint particle engine with the Open Source PushButton Flash Game Engine.
Read More...Thursday, September 24th, 2009
This tutorial will explain how the BulkLoaderResourceProvider is implemented and how it can be used and/or subclassed to load your resources in multiple phases.
Read More...Thursday, September 24th, 2009
As of r485 the Pushbutton Game Engine (PBE) has implemented a Resource Provider Model to handle resources. This gives us some nice possibilities like loading resources ourselves or generating our own resources in memory.
Read More...Friday, September 11th, 2009
The goal of this tutorial is to give some information how one can create a spritesheet at runtime to achieve things like fast performing glowing blurred objects with the Push Button Game Engine.
Read More...Wednesday, August 26th, 2009
The goal of this Tutorial is to give some information about the Scene2D BitmapData Component and show how to create a 3 scene layered sample that uses bitmap filtering.
Read More...Tuesday, August 11th, 2009
This tutorial will explain and show actionscript code of how to create a custom sprite mouse cursor and move it using a MouseSpatialComponent class with the Pushbutton Game Engine.
Read More...Wednesday, July 29th, 2009
This tutorial will explain and show actionscript code of how to create an simple animated sprite using a sprite sheet with the Pushbutton Game Engine.
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