Using the BulkLoaderResource Provider with PBE
September 24th, 2009 by mas
This tutorial will explain how the BulkLoaderResourceProvider is implemented and how it can be used and/or subclassed to load your resources in multiple phases.
Read More...September 24th, 2009 by mas
This tutorial will explain how the BulkLoaderResourceProvider is implemented and how it can be used and/or subclassed to load your resources in multiple phases.
Read More...September 24th, 2009 by mas
As of r485 the Pushbutton Game Engine (PBE) has implemented a Resource Provider Model to handle resources. This gives us some nice possibilities like loading resources ourselves or generating our own resources in memory.
Read More...September 11th, 2009 by mas
I finished creating the weapon marker handler and the canon-weapon. The weapon marker handler will create a marker on the spot where you click with your mouse and will send the closest idle weapon to that spot to fire.
Read More...September 11th, 2009 by mas
The goal of this tutorial is to give some information how one can create a spritesheet at runtime to achieve things like fast performing glowing blurred objects with the Push Button Game Engine.
Read More...August 27th, 2009 by mas
I started creating some3D blender models and rendering it into spritesheets. The models are kept simple just some standard testured geometry. Because they will be rendered to a small size there will be no need for much detail.
Read More...August 27th, 2009 by mas
This post is about the concept of the flash game ‘Space Core Defender’ that I will try to realize in the coming weeks. To make a game in Flash is a serious thing so I made 4 sketches how this game is gonna look like and how the game is going to be played.
Read More...August 27th, 2009 by mas
After doing major Pushbutton Game Engine research the last weeks I think I have reached a point where my AS3 scripting and PBEngine coding knowledge has accumulated sufficiently to take a deep dive into the world of Flash Game creation.
Read More...August 26th, 2009 by mas
The goal of this Tutorial is to give some information about the Scene2D BitmapData Component and show how to create a 3 scene layered sample that uses bitmap filtering.
Read More...August 11th, 2009 by mas
This tutorial will explain and show actionscript code of how to create a custom sprite mouse cursor and move it using a MouseSpatialComponent class with the Pushbutton Game Engine.
Read More...July 29th, 2009 by mas
This tutorial will explain and show actionscript code of how to create an simple animated sprite using a sprite sheet with the Pushbutton Game Engine.
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