Friday, September 11th, 2009
I finished creating the weapon marker handler and the canon-weapon. The weapon marker handler will create a marker on the spot where you click with your mouse and will send the closest idle weapon to that spot to fire.
Read More...Friday, September 11th, 2009
The goal of this tutorial is to give some information how one can create a spritesheet at runtime to achieve things like fast performing glowing blurred objects with the Push Button Game Engine.
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