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Archive for September, 2009

Using the BulkLoaderResource Provider with PBE

Thursday, September 24th, 2009

This tutorial will explain how the BulkLoaderResourceProvider is implemented and how it can be used and/or subclassed to load your resources in multiple phases.

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The PBE Resource Provider Model explained

Thursday, September 24th, 2009

As of r485 the Pushbutton Game Engine (PBE) has implemented a Resource Provider Model to handle resources. This gives us some nice possibilities like loading resources ourselves or generating our own resources in memory.

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To make a game in flash – part IV – The marker weapon handler

Friday, September 11th, 2009

I finished creating the weapon marker handler and the canon-weapon. The weapon marker handler will create a marker on the spot where you click with your mouse and will send the closest idle weapon to that spot to fire.

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Use a runtime generated spritesheet with PBE

Friday, September 11th, 2009

The goal of this tutorial is to give some information how one can create a spritesheet at runtime to achieve things like fast performing glowing blurred objects with the Push Button Game Engine.

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