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Archive for August, 2009

To make a game in Flash – Part III – First Blender Models

Thursday, August 27th, 2009

I started creating some3D blender models and rendering it into spritesheets. The models are kept simple just some standard testured geometry. Because they will be rendered to a small size there will be no need for much detail.

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To make a game in Flash – Part II – Game Concept

Thursday, August 27th, 2009

This post is about the concept of the flash game ‘Space Core Defender’ that I will try to realize in the coming weeks. To make a game in Flash is a serious thing so I made 4 sketches how this game is gonna look like and how the game is going to be played.

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To make a game in Flash – Part I – Starting up

Thursday, August 27th, 2009

After doing major Pushbutton Game Engine research the last weeks I think I have reached a point where my AS3 scripting and PBEngine coding knowledge has accumulated sufficiently to take a deep dive into the world of Flash Game creation.

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Using Multiple Filtered (Bitmap)Scenes in PBE 1.0

Wednesday, August 26th, 2009

The goal of this Tutorial is to give some information about the Scene2D BitmapData Component and show how to create a 3 scene layered sample that uses bitmap filtering.

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Create a Mouse Spatial Component

Tuesday, August 11th, 2009

This tutorial will explain and show actionscript code of how to create a custom sprite mouse cursor and move it using a MouseSpatialComponent class with the Pushbutton Game Engine.

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