Tuesday, September 28th, 2010
The management of Tile Sheets, to beused when creating tile maps for platformer games, has been implemented. You can check it out if you are in the BETA.
Read More...Monday, September 20th, 2010
A scene is a multi-layered game environment. With a scene you can create a static or paralax scrolling background for your games. Using the layer index attribute you can even create your static HUD overlay that will float on top of your scrolling game world.
Read More...Monday, August 23rd, 2010
To make the life of an actionscript developer , that works with the open source Push Button Flash Game Engine, just a little better, makeyourflashgame.com now offers PBE source code generation.
Read More...Monday, August 23rd, 2010
Have you 3D generated, or drawn, lots of single frame images? Are you wondering how the #$?%# you can create a nice sprite sheet with those images? You don’t need to seek any further … you have found the solution now …
Read More...Thursday, July 22nd, 2010
Recently BitmapData modifiers were added to the PushButton Flash Game Engine. With this technique you can apply all kinds of BitmapData modification, like reflection, blur, glow and many more, on Sprite and Spritesheet renderers, on SpriteContainers and even on the entire scene.
Read More...Monday, May 10th, 2010
In this article, I will show how you can create a ScrollingBitmapRenderer component for the PushButton Game Engine. You can even create paralax scrolling backgrounds or overlays with this component.
Read More...Wednesday, November 11th, 2009
Today I finished implementing the single logon system. It wasn’t an easy task but while learning some additional PHP techniques I managed to do it.
Read More...Wednesday, November 4th, 2009
This article explains how to integrate AS3 the Flint particle engine with the Open Source PushButton Flash Game Engine.
Read More...Thursday, October 22nd, 2009
This post will show how to use the recoded rendering2D as of rivision 538 of the PushButton Game Engine.
Read More...Thursday, October 8th, 2009
I added some asteroids to shoot at. When hit by the canon’s shockwave they explode into smaller ones that each get a random heading.
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