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	<title>Comments on: Create an Animated Sprite using a Sprite Sheet</title>
	<atom:link href="http://blog.makeyourflashgame.com/81/animated-sprite-with-spritesheet-pushbutton-engine.html/feed" rel="self" type="application/rss+xml" />
	<link>http://blog.makeyourflashgame.com/81/animated-sprite-with-spritesheet-pushbutton-engine.html</link>
	<description>where creative people can create flash games together...</description>
	<lastBuildDate>Thu, 02 Sep 2010 05:07:18 +0000</lastBuildDate>
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		<title>By: Madsoft Games Community</title>
		<link>http://blog.makeyourflashgame.com/81/animated-sprite-with-spritesheet-pushbutton-engine.html/comment-page-1#comment-94</link>
		<dc:creator>Madsoft Games Community</dc:creator>
		<pubDate>Fri, 26 Mar 2010 13:39:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.makeyourflashgame.com/?p=81#comment-94</guid>
		<description>This is awesome, I cant wait to see what else the engine can do.</description>
		<content:encoded><![CDATA[<p>This is awesome, I cant wait to see what else the engine can do.</p>
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	<item>
		<title>By: mas</title>
		<link>http://blog.makeyourflashgame.com/81/animated-sprite-with-spritesheet-pushbutton-engine.html/comment-page-1#comment-91</link>
		<dc:creator>mas</dc:creator>
		<pubDate>Fri, 19 Feb 2010 12:58:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.makeyourflashgame.com/?p=81#comment-91</guid>
		<description>True,

I didn&#039;t get to refactor all the samples , but I will do so when we hit version 1.0 with
PBE and make a new post for it with revised code for the different samples.</description>
		<content:encoded><![CDATA[<p>True,</p>
<p>I didn&#8217;t get to refactor all the samples , but I will do so when we hit version 1.0 with<br />
PBE and make a new post for it with revised code for the different samples.</p>
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	<item>
		<title>By: shi503</title>
		<link>http://blog.makeyourflashgame.com/81/animated-sprite-with-spritesheet-pushbutton-engine.html/comment-page-1#comment-89</link>
		<dc:creator>shi503</dc:creator>
		<pubDate>Thu, 18 Feb 2010 23:28:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.makeyourflashgame.com/?p=81#comment-89</guid>
		<description>in order to run these in the rev 888 and higher, you must change the code. 

NameManager.instance.lookupComponentByName(&quot;green&quot;, &quot;Spatial&quot;) has been depreciated and is now relpaced with. 

PBE.lookupComponentByName(&quot;green&quot;, &quot;Spatial&quot;)</description>
		<content:encoded><![CDATA[<p>in order to run these in the rev 888 and higher, you must change the code. </p>
<p>NameManager.instance.lookupComponentByName(&#8220;green&#8221;, &#8220;Spatial&#8221;) has been depreciated and is now relpaced with. </p>
<p>PBE.lookupComponentByName(&#8220;green&#8221;, &#8220;Spatial&#8221;)</p>
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	<item>
		<title>By: Phil Peron</title>
		<link>http://blog.makeyourflashgame.com/81/animated-sprite-with-spritesheet-pushbutton-engine.html/comment-page-1#comment-7</link>
		<dc:creator>Phil Peron</dc:creator>
		<pubDate>Wed, 29 Jul 2009 17:33:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.makeyourflashgame.com/?p=81#comment-7</guid>
		<description>Great job! I wasn&#039;t sure where to comment so I did so in the PBE forums. :)</description>
		<content:encoded><![CDATA[<p>Great job! I wasn&#8217;t sure where to comment so I did so in the PBE forums. <img src='http://blog.makeyourflashgame.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Jos</title>
		<link>http://blog.makeyourflashgame.com/81/animated-sprite-with-spritesheet-pushbutton-engine.html/comment-page-1#comment-6</link>
		<dc:creator>Jos</dc:creator>
		<pubDate>Wed, 29 Jul 2009 13:02:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.makeyourflashgame.com/?p=81#comment-6</guid>
		<description>Nice tutorial. The only gripe I can come up with is the use of capitals at the begining of var names. But that&#039;s a pretty minor stylistic issue ;).</description>
		<content:encoded><![CDATA[<p>Nice tutorial. The only gripe I can come up with is the use of capitals at the begining of var names. But that&#8217;s a pretty minor stylistic issue <img src='http://blog.makeyourflashgame.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> .</p>
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