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Managing Tilesheets for platform games

September 28th, 2010 by mas

The management of Tile Sheets, to beused when creating tile maps for platformer games, has been implemented. You can check it out if you are in the BETA.

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Paralax scrolling scenes added.

September 20th, 2010 by mas

A scene is a multi-layered game environment. With a scene you can create a static or paralax scrolling background for your games. Using the layer index attribute you can even create your static HUD overlay that will float on top of your scrolling game world.

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Generate PBE source code (as3) for animation preview

August 23rd, 2010 by mas

To make the life of an actionscript developer , that works with the open source Push Button Flash Game Engine, just a little better, makeyourflashgame.com now offers PBE source code generation.

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Create a sprite sheet from single frames

August 23rd, 2010 by mas

Have you 3D generated, or drawn, lots of single frame images? Are you wondering how the #$?%# you can create a nice sprite sheet with those images? You don’t need to seek any further … you have found the solution now …

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PushButton BitmapData modifiers explained.

July 22nd, 2010 by mas

Recently BitmapData modifiers were added to the PushButton Flash Game Engine. With this technique you can apply all kinds of BitmapData modification, like reflection, blur, glow and many more, on Sprite and Spritesheet renderers, on SpriteContainers and even on the entire scene.

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Creating a scrolling bitmap component for the PushButton Engine

May 10th, 2010 by mas

In this article, I will show how you can create a ScrollingBitmapRenderer component for the PushButton Game Engine. You can even create paralax scrolling backgrounds or overlays with this component.

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Single Logon implemented

November 11th, 2009 by mas

Today I finished implementing the single logon system. It wasn’t an easy task but while learning some additional PHP techniques I managed to do it.

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Integrating Flint particles with the Pushbutton Engine

November 4th, 2009 by mas

This article explains how to integrate AS3 the Flint particle engine with the Open Source PushButton Flash Game Engine.

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PBE Rendering2D revision 538+

October 22nd, 2009 by mas

This post will show how to use the recoded rendering2D as of rivision 538 of the PushButton Game Engine.

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To make a game in flash – part V – Asteroids

October 8th, 2009 by mas

I added some asteroids to shoot at. When hit by the canon’s shockwave they explode into smaller ones that each get a random heading.

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