July 22nd, 2010 by mas
Recently BitmapData modifiers were added to the PushButton Flash Game Engine. With this technique you can apply all kinds of BitmapData modification, like reflection, blur, glow and many more, on Sprite and Spritesheet renderers, on SpriteContainers and even on the entire scene.
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Tags: PBEngine, Tutorial
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May 10th, 2010 by mas
In this article, I will show how you can create a ScrollingBitmapRenderer component for the PushButton Game Engine. You can even create paralax scrolling backgrounds or overlays with this component.
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Tags: PBEngine, Tutorial
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November 11th, 2009 by mas
Today I finished implementing the single logon system. It wasn’t an easy task but while learning some additional PHP techniques I managed to do it.
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Tags: Game Development, website
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November 4th, 2009 by mas
This article explains how to integrate AS3 the Flint particle engine with the Open Source PushButton Flash Game Engine.
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Tags: PBEngine, Tutorial
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October 22nd, 2009 by mas
This post will show how to use the recoded rendering2D as of rivision 538 of the PushButton Game Engine.
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Tags: PBEngine
Posted in makeyourflashgame.com | 2 Comments »
October 8th, 2009 by mas
I added some asteroids to shoot at. When hit by the canon’s shockwave they explode into smaller ones that each get a random heading.
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Tags: Blender, Game Development
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September 24th, 2009 by mas
This tutorial will explain how the BulkLoaderResourceProvider is implemented and how it can be used and/or subclassed to load your resources in multiple phases.
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Tags: PBEngine, Tutorial
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September 24th, 2009 by mas
As of r485 the Pushbutton Game Engine (PBE) has implemented a Resource Provider Model to handle resources. This gives us some nice possibilities like loading resources ourselves or generating our own resources in memory.
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Tags: PBEngine, Tutorial
Posted in makeyourflashgame.com | 2 Comments »
September 11th, 2009 by mas
I finished creating the weapon marker handler and the canon-weapon. The weapon marker handler will create a marker on the spot where you click with your mouse and will send the closest idle weapon to that spot to fire.
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Tags: Game Development
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September 11th, 2009 by mas
The goal of this tutorial is to give some information how one can create a spritesheet at runtime to achieve things like fast performing glowing blurred objects with the Push Button Game Engine.
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Tags: PBEngine, Tutorial
Posted in makeyourflashgame.com | 1 Comment »